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Haunted Farm Horror game

This was a fun and unusual experiment, Me and a friend wanted to learn Godot engine, so we came up with a simple horror story that would give him simple things to code (typical slender like game, with items to find, trigger chase events etc)

I Started planning this in blender since I wasn't too familiar with godot, and came up with a few ways to make oldschool limited graphics
>Textures where quickly hand painted at high res, but then downscaled to pixel art and recolored outside
>I also tried to replicate the N64 texture stretch trick, where you have a texture in super low res, stretched out to create a smooth looking surface (used in mario 64 for snow for example)

At the end of the week, we didn't really go far with the actual game, but I had a lot of fun with the worldbuilding and concept art

box art with an easter egg : ) for PT speakers

box art with an easter egg : ) for PT speakers